Grid

Grid

Ferrite.generate_gridFunction
generate_grid(celltype::Cell, nel::NTuple, [left::Vec, right::Vec)

Return a Grid for a rectangle in 1, 2 or 3 dimensions. celltype defined the type of cells, e.g. Triangle or Hexahedron. nel is a tuple of the number of elements in each direction. left and right are optional endpoints of the domain. Defaults to -1 and 1 in all directions.

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Ferrite.NodeType
Node{dim, T}

A Node is a point in space.

Fields

  • x::Vec{dim,T}: stores the coordinates
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Ferrite.CellIndexType
CellIndex(cellid::Int)

A CellIndex wraps an Int and corresponds to a cell with that number in the mesh.

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Ferrite.VertexIndexType
VertexIndex(cellid::Int, vertexid::Int)

A VertexIndex wraps an (Int, Int) and defines a local vertex by pointing to a (cell, vert).

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Ferrite.EdgeIndexType
EdgeIndex(cellid::Int, edgeid::Int)

An EdgeIndex wraps an (Int, Int) and defines a local edge by pointing to a (cell, edge).

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Ferrite.FaceIndexType
FaceIndex(cellid::Int, faceid::Int)

A FaceIndex wraps an (Int, Int) and defines a local face by pointing to a (cell, face).

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Ferrite.FacetIndexType
FacetIndex(cellid::Int, facetid::Int)

A FacetIndex wraps an (Int, Int) and defines a local facet by pointing to a (cell, facet).

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Ferrite.GridType
Grid{dim, C<:AbstractCell, T<:Real} <: AbstractGrid}

A Grid is a collection of Ferrite.AbstractCells and Ferrite.Nodes which covers the computational domain. Helper structures for applying boundary conditions or define subdomains are gathered in cellsets, nodesets, facetsets, and vertexsets.

Fields

  • cells::Vector{C}: stores all cells of the grid
  • nodes::Vector{Node{dim,T}}: stores the dim dimensional nodes of the grid
  • cellsets::Dict{String, OrderedSet{Int}}: maps a String key to an OrderedSet of cell ids
  • nodesets::Dict{String, OrderedSet{Int}}: maps a String key to an OrderedSet of global node ids
  • facetsets::Dict{String, OrderedSet{FacetIndex}}: maps a String to an OrderedSet of FacetIndex
  • vertexsets::Dict{String, OrderedSet{VertexIndex}}: maps a String key to an OrderedSet of VertexIndex
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Utility functions

Ferrite.getcellsFunction
getcells(forest::ForestBWG) -> Vector{OctantBWG}

Collect the leaf octants of all trees of forest into a single vector, in ascending cell id order (tree by tree, Morton order within each tree) — i.e. the octant getcells(forest)[i] materializes into cell i of creategrid(forest).

Allocates on every call

This materializes a fresh vector of all leaves each time it is called — O(n) in the number of cells. Call it once and reuse the result instead of calling it inside loops.

The returned octants live in the coordinate system of their respective tree, so the scalar getcells(forest, cellid) from the AbstractGrid interface is deliberately not supported (an octant is not interpretable without its tree) and throws instead of falling back to forest.cells[cellid], which would inconsistently return a whole tree. Take forest.cells[k].leaves for tree-local work.

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getcells(grid::AbstractGrid)
getcells(grid::AbstractGrid, v::Union{Integer, AbstractVector{<:Integer}}
getcells(grid::AbstractGrid, setname::String)

Returns either all cells::Collection{C<:AbstractCell} of a <:AbstractGrid or a subset based on an Int, Vector{Int} or String. Whereas the last option tries to call a cellset of the grid. Collection can be any indexable type, for Grid it is Vector{C<:AbstractCell}.

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Ferrite.getnodesFunction
getnodes(grid::AbstractGrid)
getnodes(grid::AbstractGrid, v::Union{Integer, AbstractVector{<:Integer}}
getnodes(grid::AbstractGrid, setname::String)

Returns either all nodes::Collection{N} of a <:AbstractGrid or a subset based on an Integer, AbstractVector{<:Integer} or String. The last option tries to call a nodeset of the <:AbstractGrid. Collection{N} refers to some indexable collection where each element corresponds to a Node.

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Ferrite.getcellsetFunction
getcellset(grid::AbstractGrid, setname::String)

Returns all cells as cellid in the set with name setname.

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Ferrite.getnodesetFunction
getnodeset(grid::AbstractGrid, setname::String)

Returns all nodes as nodeid in the set with name setname.

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Ferrite.getfacetsetFunction
getfacetset(grid::AbstractGrid, setname::String)

Returns all facets as FacetIndex in the set with name setname.

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Ferrite.getvertexsetFunction
getvertexset(grid::AbstractGrid, setname::String)

Returns all vertices as VertexIndex in the set with name setname.

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Ferrite.transform_coordinates!Function
transform_coordinates!(grid::Abstractgrid, f::Function)

Transform the coordinates of all nodes of the grid based on some transformation function f(x).

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Ferrite.getcoordinatesFunction
getcoordinates(grid::AbstractGrid, idx::Union{Int, CellIndex})
getcoordinates(cache::CellCache)

Get a vector with the coordinates of the cell corresponding to idx or cache

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Ferrite.getcoordinates!Function
getcoordinates!(x::Vector{<:Vec}, grid::AbstractGrid, idx::Union{Int, CellIndex})
getcoordinates!(x::Vector{<:Vec}, grid::AbstractGrid, cell::AbstractCell)

Mutate x to the coordinates of the cell corresponding to idx or cell.

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Ferrite.geometric_interpolationMethod
geometric_interpolation(::AbstractCell)::ScalarInterpolation
geometric_interpolation(::Type{<:AbstractCell})::ScalarInterpolation

Each AbstractCell type has a unique geometric interpolation describing its geometry. This function returns that interpolation, which is always a scalar interpolation.

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Ferrite.get_node_coordinateFunction
get_node_coordinate(::Node)

Get the value of the node coordinate.

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get_node_coordinate(grid::AbstractGrid, n::Integer)

Return the coordinate of the nth node in grid

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Ferrite.getspatialdimMethod
Ferrite.getspatialdim(grid::AbstractGrid)

Get the spatial dimension of the grid, corresponding to the vector dimension of the grid's coordinates.

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Ferrite.getrefdimMethod
Ferrite.getrefdim(cell::AbstractCell)
Ferrite.getrefdim(::Type{<:AbstractCell})

Get the reference dimension of the cell, i.e. the dimension of the cell's reference shape.

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Ferrite.entity_dimFunction
entity_dim(index_type::Union{VertexIndex, EdgeIndex, FaceIndex})

Queries the dimension of an entity. Spatial and reference dimensions coincide for this query.

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Ferrite.entity_codimFunction
entity_codim(grid::AbstractGrid, index_type::Union{VertexIndex, EdgeIndex, FaceIndex})

Queries the relative dimension of an entity by its index type (i.e. spatial dimension of grid - reference dimension of entity).

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Topology

Ferrite.ExclusiveTopologyType
ExclusiveTopology(grid::AbstractGrid)

The experimental feature ExclusiveTopology saves topological (connectivity/neighborhood) data of the grid. Only the highest dimensional neighborhood is saved. I.e., if something is connected by a face and an edge, only the face neighborhood is saved. The lower dimensional neighborhood is recomputed when calling getneighborhood if needed.

Fields

  • vertex_to_cell::AbstractArray{AbstractVector{Int}, 1}: global vertex id to all cells containing the vertex
  • cell_neighbor::AbstractArray{AbstractVector{Int}, 1}: cellid to all connected cells
  • face_neighbor::AbstractArray{AbstractVector{FaceIndex}, 2}: face_neighbor[cellid, local_face_id] -> neighboring faces
  • edge_neighbor::AbstractArray{AbstractVector{EdgeIndex}, 2}: edge_neighbor[cellid, local_edge_id] -> neighboring edges
  • vertex_neighbor::AbstractArray{AbstractVector{VertexIndex}, 2}: vertex_neighbor[cellid, local_vertex_id] -> neighboring vertices
  • face_skeleton::Union{Vector{FaceIndex}, Nothing}: List of unique faces in the grid given as FaceIndex
  • edge_skeleton::Union{Vector{EdgeIndex}, Nothing}: List of unique edges in the grid given as EdgeIndex
  • vertex_skeleton::Union{Vector{VertexIndex}, Nothing}: List of unique vertices in the grid given as VertexIndex

Grids with mixed reference dimensions (e.g. a 3D grid containing both Hexahedron and Quadrilateral cells) are supported: the shared entity is classified by the number of shared vertices, so mixed-dimensional connections are stored in vertex_vertex_neighbor, edge_edge_neighbor, or face_face_neighbor accordingly. Per-entity queries with VertexIndex, EdgeIndex, FaceIndex, and FacetIndex work for such grids (the facet dimension is resolved per cell). Please remember that the dimensions of faces (dim=2) and edges (dim=1) are fixed, i.e. they are defined independent of the spatial dimension of the grid. You can consult the entity naming page for details. The bulk operations facetskeleton and get_facet_facet_neighborhood remain unsupported, since they assume a common facet dimension across the whole grid.

Limitations

The implementation only works with conforming grids, i.e. grids without "hanging nodes". Non-conforming grids will give unexpected results. Purely embedded grids, where the highest cell reference dimension is smaller than the spatial dimension (e.g. a shell grid of Quadrilaterals in 3D space), are not supported and will error on construction.

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Ferrite.getneighborhoodFunction
getneighborhood(topology, grid::AbstractGrid, cellidx::CellIndex, include_self = false)
getneighborhood(topology, grid::AbstractGrid, faceidx::FaceIndex, include_self = false)
getneighborhood(topology, grid::AbstractGrid, vertexidx::VertexIndex, include_self = false)
getneighborhood(topology, grid::AbstractGrid, edgeidx::EdgeIndex, include_self = false)

Returns all connected entities of the same type as defined by the respective topology. If include_self is true, the given entity is included in the returned list as well.

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Ferrite.facetskeletonFunction
facetskeleton(forest::ForestBWG{dim}) -> Vector{NTuple{2, FacetIndex}}

Materialize the interior facet skeleton of the refined forest. The skeleton holds one entry per leaf-level facet interface, as a pair of FacetIndex into the grid returned by creategrid (the cell numbering is identical — tree by tree, leaves in Morton order). For a conforming interface the pair holds the two equal-size cells sharing the facet. For a non-conforming (hanging) interface each fine subfacet gets its own pair, fine side first and the coarse cell's facet second — the orientation facet-jump (Kelly-type) error estimators integrate: over the fine subfacet, evaluating the neighbour on the coarse side.

Domain-boundary facets are not part of the skeleton: a FacetIndex of the materialized grid that appears in no pair lies on the domain boundary, so the boundary is recovered by a complement sweep over all cell facets.

In contrast to facetskeleton(::ExclusiveTopology, ::AbstractGrid), this adjacency cannot be reconstructed from the materialized grid's topology — ExclusiveTopology only knows conforming neighbourhoods, while the true adjacency of the refined forest contains coarse↔fine (hanging) and across-tree interfaces. It is instead read off the forest: one face-only iterate_points traversal per tree (mindim = maxdim = dim - 1, FacetSkeletonVisitor) covers the intra-tree interfaces, and a two-sided lock-step descent of every shared tree face (_iter_interface_facets!) the inter-tree ones — the same primitives creategrid uses for node numbering and hanging-constraint detection.

Requires a 2:1-balanced forest (see balanceforest!), like creategrid.

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facetskeleton(top::ExclusiveTopology, grid::AbstractGrid)

Materializes the skeleton from the neighborhood information by returning an iterable over the unique facets in the grid, described by FacetIndex.

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Ferrite.vertex_star_stencilsFunction
vertex_star_stencils(top::ExclusiveTopology, grid::Grid) -> AbstractVector{AbstractVector{VertexIndex}}

Computes the stencils induced by the edge connectivity of the vertices.

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Ferrite.getstencilFunction
getstencil(top::ArrayOfVectorViews{VertexIndex, 1}, grid::AbstractGrid, vertex_idx::VertexIndex) -> AbstractVector{VertexIndex}

Get an iterateable over the stencil members for a given local entity.

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Grid sets utility

Ferrite.addcellset!Function
addcellset!(grid::AbstractGrid, name::String, cellid::AbstractVecOrSet{Int})
addcellset!(grid::AbstractGrid, name::String, f::function; all::Bool=true)

Adds a cellset to the grid with key name. Cellsets are typically used to define subdomains of the problem, e.g. two materials in the computational domain. The DofHandler can construct different fields which live not on the whole domain, but rather on a cellset. all=true implies that f(x) must return true for all nodal coordinates x in the cell if the cell should be added to the set, otherwise it suffices that f(x) returns true for one node.

addcellset!(grid, "left", Set((1, 3))) #add cells with id 1 and 3 to cellset leftaddcellset!(grid, "right", x -> norm(x[1]) < 2.0) #add cell to cellset right, if x[1] of each cell's node is smaller than 2.0
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Ferrite.addfacetset!Function
addfacetset!(grid::AbstractGrid, name::String, faceid::AbstractVecOrSet{FacetIndex})
addfacetset!(grid::AbstractGrid, name::String, f::Function; all::Bool = true)

Adds a facetset to the grid with key name. A facetset maps a String key to a OrderedSet of tuples corresponding to (global_cell_id, local_facet_id). Facetsets can be used to initialize Dirichlet boundary conditions for the ConstraintHandler. all=true implies that f(x) must return true for all nodal coordinates x on the facet if the facet should be added to the set, otherwise it suffices that f(x) returns true for one node.

addfacetset!(grid, "right", Set((FacetIndex(2, 2), FacetIndex(4, 2)))) #see grid manual example for referenceaddfacetset!(grid, "clamped", x -> norm(x[1])  0.0) #see incompressible elasticity example for reference
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Ferrite.addboundaryfacetset!Function

addboundaryfacetset!(grid::AbstractGrid, topology::ExclusiveTopology, name::String, f::Function; all::Bool=true)

Adds a boundary facetset to the grid with key name. A facetset maps a String key to a OrderedSet of tuples corresponding to (global_cell_id, local_facet_id). Facetsets are used to initialize Dirichlet structs, that are needed to specify the boundary for the ConstraintHandler. all=true implies that f(x) must return true for all nodal coordinates x on the facet if the facet should be added to the set, otherwise it suffices that f(x) returns true for one node.

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Ferrite.addvertexset!Function
addvertexset!(grid::AbstractGrid, name::String, faceid::AbstractVecOrSet{FaceIndex})
addvertexset!(grid::AbstractGrid, name::String, f::Function)

Adds a vertexset to the grid with key name. A vertexset maps a String key to a OrderedSet of tuples corresponding to (global_cell_id, local_vertex_id). Vertexsets can be used to initialize Dirichlet boundary conditions for the ConstraintHandler.

addvertexset!(grid, "right", Set((VertexIndex(2, 2), VertexIndex(4, 2))))addvertexset!(grid, "clamped", x -> norm(x[1])  0.0)
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Ferrite.addboundaryvertexset!Function

addboundaryvertexset!(grid::AbstractGrid, topology::ExclusiveTopology, name::String, f::Function; all::Bool=true)

Adds a boundary vertexset to the grid with key name. A vertexset maps a String key to an OrderedSet of tuples corresponding to (global_cell_id, local_vertex_id). all=true implies that f(x) must return true for all nodal coordinates x on the facet if the facet should be added to the set, otherwise it suffices that f(x) returns true for one node.

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Ferrite.addnodeset!Function
addnodeset!(grid::AbstractGrid, name::String, nodeid::AbstractVecOrSet{Int})
addnodeset!(grid::AbstractGrid, name::String, f::Function)

Adds a nodeset::OrderedSet{Int} to the grid's nodesets with key name. Has the same interface as addcellset. However, instead of mapping a cell id to the String key, a set of node ids is returned.

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Multithreaded assembly

Ferrite.create_coloringFunction
create_coloring(g::Grid, cellset = 1:getncells(g); alg::ColoringAlgorithm)

Create a coloring of the cells in grid g such that no neighboring cells have the same color. If only a subset of cells should be colored, the cells to color can be specified by cellset.

Returns a vector of vectors with cell indexes, e.g.:

ret = [   [1, 3, 5, 10, ...], # cells for color 1   [2, 4, 6, 12, ...], # cells for color 2]

Two different algorithms are available, specified with the alg keyword argument:

  • alg = ColoringAlgorithm.WorkStream (default): Three step algorithm from Turcksin et al. [15], albeit with a greedy coloring in the second step. Generally results in more colors than ColoringAlgorithm.Greedy, however the cells are more equally distributed among the colors.
  • alg = ColoringAlgorithm.Greedy: greedy algorithm that works well for structured quadrilateral grids such as e.g. quadrilateral grids from generate_grid.

The resulting colors can be visualized using Ferrite.write_cell_colors.

Cell to color mapping

In a previous version of Ferrite this function returned a dictionary mapping cell ID to color numbers as the first argument. If you need this mapping you can create it using the following construct:

colors = create_coloring(...)cell_colormap = Dict{Int,Int}(    cellid => color for (color, cellids) in enumerate(final_colors) for cellid in cellids)

References

  • [15] Turcksin et al. ACM Trans. Math. Softw. 43 (2016).
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